Mounts¶
Mount items go in the Curios mount slot (item tag #curios:mount). The mount key (default V) calls the creature
and seats the player on it. The key again, getting off, unequipping, dying, changing dimension or logging out puts it
away. Summoned mounts are never saved.
File: data/<ns>/fundamentum/mounts/<name>.json, keyed by item. Only entity is required.
{
"item": "mymod:bat_whistle",
"entity": "mymod:giant_bat",
"speed": 0.3,
"jump": 0.9,
"flying": true,
"flight_speed": 0.06,
"step_height": 1.0,
"health": 30,
"invulnerable": true,
"body": "minecraft:white_harness"
}
| Field | Default | Meaning |
|---|---|---|
item |
the file id | the mount item |
entity |
(required) | any rideable creature |
speed |
the creature's own | movement speed attribute |
jump |
the creature's own | jump strength (horses and the like) |
flying |
false | flies where the rider looks |
flight_speed |
the creature's own | flying speed |
step_height |
the creature's own | blocks it steps up |
health |
the creature's own | max health |
invulnerable |
true | mounts take no damage unless this is false |
body |
none | an item for the body slot (26.1.2: e.g. a harness for a happy ghast) |
Vanilla horses come tamed and saddled. On 26.1.2 every tamable creature is tamed, anything that can wear a saddle is saddled, and creatures vanilla gives no steering (pig, strider, llama, dolphin) are steered by Fundamentum.