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Mounts

Mount items go in the Curios mount slot (item tag #curios:mount). The mount key (default V) calls the creature and seats the player on it. The key again, getting off, unequipping, dying, changing dimension or logging out puts it away. Summoned mounts are never saved.

File: data/<ns>/fundamentum/mounts/<name>.json, keyed by item. Only entity is required.

{
  "item": "mymod:bat_whistle",
  "entity": "mymod:giant_bat",
  "speed": 0.3,
  "jump": 0.9,
  "flying": true,
  "flight_speed": 0.06,
  "step_height": 1.0,
  "health": 30,
  "invulnerable": true,
  "body": "minecraft:white_harness"
}
Field Default Meaning
item the file id the mount item
entity (required) any rideable creature
speed the creature's own movement speed attribute
jump the creature's own jump strength (horses and the like)
flying false flies where the rider looks
flight_speed the creature's own flying speed
step_height the creature's own blocks it steps up
health the creature's own max health
invulnerable true mounts take no damage unless this is false
body none an item for the body slot (26.1.2: e.g. a harness for a happy ghast)

Vanilla horses come tamed and saddled. On 26.1.2 every tamable creature is tamed, anything that can wear a saddle is saddled, and creatures vanilla gives no steering (pig, strider, llama, dolphin) are steered by Fundamentum.