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Config

Ostentum has no config file of its own. What you can change:

Fundamentum's options

These come from Fundamentum and affect Ostentum's items (see Fundamentum's config):

File Option Default Effect on Ostentum
fundamentum-client.toml whips.flatHandles false true draws whips in hand as flat icons instead of 3D handles
fundamentum-sky-client.toml sky.fractalSkies, sky.melt true Ostentum's moons don't use fractal skies, so these only matter for other mods' moons

Game rule

Rule Default Effect
ostentum:voidstring_affects_players (1.21.1: ostentum:voidstringAffectsPlayers) true false: the Voidstring Bow's swap and pull skip players, who take plain arrow damage. With it on, the server's PvP setting and team friendly fire still apply, and the shooter is never affected.

Set it with /gamerule ostentum:voidstring_affects_players false.

Tags

Tag Default Effect
#ostentum:voidstring_immune (entity type) wither, ender dragon, warden, elder guardian the Voidstring Bow never swaps places with or pulls these; add a mod's bosses here

Datapacks

Almost everything in Ostentum is Fundamentum data under data/ostentum/fundamentum/, so a datapack can change it by putting a file at the same path. Fundamentum merges files field by field, so a file needs only the fields it changes. For example, to make the pig saddle faster, data/ostentum/fundamentum/mounts/pig.json:

{"item": "ostentum:pig_saddle", "speed": 0.2}
What Folder Format
Saddles fundamentum/mounts/ Mounts
Hooks fundamentum/hooks/ Hooks
Summons fundamentum/summons/ Summons
Whips fundamentum/whips/ (none ship; a file keyed by item overrides a whip's tuning) Whips
Moons fundamentum/moons/ Moons
Pillager Siege fundamentum/night_events/ Night events
Apple sickness fundamentum/sickness/ Use sickness

Recipes, loot and the weaponsmith trade are ordinary vanilla data (recipe/, loot_modifiers/, villager_trade/).