Tags and Curios slots¶
Tags¶
| Tag | Kind | Meaning |
|---|---|---|
#fundamentum:creature/<type> |
entity type | creature types |
#fundamentum:showcase/still |
entity type | mobs that stand still in /fundamentum showcase |
#fundamentum:element/<e> |
damage type, item | damage of that element / a weapon whose hits are |
#fundamentum:class/<c> |
damage type, item | damage class melee, ranger, marksman or mage / a bow, gun or staff whose projectiles take that class |
#fundamentum:whips |
item | whips (also counted as #c:tools/whip) |
#fundamentum:soul_fire_sources |
block | blocks that make an entity burning in them burn with soul fire; soul fire and soul campfires |
#fundamentum:soul_fire_projectiles |
entity type | projectiles whose fire is soul fire (empty by default) |
#fundamentum:soul_fire_weapons |
item | melee weapons whose fire (Fire Aspect) is soul fire (empty by default) |
Curios slots¶
Fundamentum adds four Curios slots to players. An item goes in a slot through the item tag #curios:<slot>:
| Slot | Holds |
|---|---|
wings |
wings; has a cosmetic twin |
mount |
mount items |
hook |
grappling hooks |
summon |
summon items; gear can add more with Curios slot modifiers |
For example, data/curios/tags/item/hook.json:
{"values": ["mymod:chain_hook"]}