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Summons

NeoForge 26.1.2 and 1.21.1 (26.2 has an older version).

Summon items go in the Curios summon slot (item tag #curios:summon). Each calls minions that follow the player, attack whatever the player hits or is hit by (and hostile mobs near them), and never hurt the player or each other. Dead minions come back after respawn ticks. They drop nothing, are never saved, and go away when the item leaves the slot or the player dies, logs out or changes dimension.

File: data/<ns>/fundamentum/summons/<name>.json, keyed by item. Only entity is required.

{
  "item": "mymod:bone_staff",
  "entity": "minecraft:wolf",
  "count": 1,
  "health": 20,
  "damage": 4,
  "speed": 0.3,
  "respawn": 100,
  "leash": 24,
  "fire_immune": false
}
Field Default Meaning
item the file id the summon item
entity (required) the creature
count 1 minions per item
health the creature's own max health
damage the creature's own attack damage
speed the creature's own movement speed
respawn 100 ticks before a dead minion comes back
leash 24 blocks it may stray before it's pulled back (at least 4)
fire_immune false takes no fire damage

More summon slots come from Curios slot modifiers on gear (curios:summon). The fundamentum:summon_damage attribute scales every minion's hits. Whips with a summon tag mark targets for minions; see Whips.