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Towers and labs

Arcana Varia adds two kinds of structure to explore: sealed Wizard Towers and ruined Forsaken Laboratories. Both are rare. Towers are about 72 chunks apart (at least 28), labs about 44 (at least 14).

A Wizard Tower from outside

A Wizard Tower seen from above

A Forsaken Laboratory in the jungle

A Forsaken Laboratory in the badlands

With JEI installed, every lab block, journal and Thurible blueprint has an info page saying what it does and where it is found.

Wizard Towers

A tower is a climb from the door to the top. It comes in four shapes: classic, thaumic, crooked and shattered. It is built from one of over 200 palettes: 10 vanilla ones, and the rest from about 50 other mods, used only when that mod is installed.

Part How it works
The ward Step inside and the ward seals behind you. While it is sealed you can't leave, fly, glide or teleport. Ender pearls, chorus fruit and other mods' teleports are turned aside. The walls can't be broken or built on, and explosions spare them. You can still place and take torches, lattice parts and essentia jars.
Floors Each floor is a fight, a puzzle or a parkour run, with a warded hatch to the next one.
The top A guardian waits at the top. When it dies the ward falls for good and the vault opens.
Dying You wake outside the tower. Once nobody is left inside (all died, or gone for a minute) the tower resets: the locks re-arm, the guardian goes back to sleep and the ward waits for the next climber.

Forsaken Laboratories

Labs are ruined workshops with locked doors, a guardian chamber and chests. There are 40 kinds. 17 belong to the vanilla world:

Overworld Underground and water Nether End
badlands, cherry, cliff, desert, frost, jungle, savanna, swamp cave, deep dark, dripstone, underwater basalt, crimson, soul, warped end

Other mods

The other 23 are built for dimension mods and load only when that mod is installed:

Mod Labs
Twilight Forest aurora, castle, dark tower, labyrinth, naga
The Undergarden depthrock, shiverstone, tremblecrust
The Aether II agiosite, holystone, icestone, sentry
Aerial Hell catacombs, golden, lunatic, mud
Stellaris crater, forest
Tropicraft mangrove, tiki, volcano
Voidscape thunder, void

Wizard Tower palettes come from about 50 more mods in the same way.

Puzzles

Every puzzle block gives a redstone signal when it is solved, so it can open a door, a hatch or a lift.

Block How it works
Aspect Lock Aspect Lock wants a set amount of one aspect, poured from a phial, a Thurible, a lattice outlet or a tube
Rune Stone Rune Stone and Rune Lock Rune Lock press the stones in the right order; the clue is somewhere in the room, and a wrong rune starts it over
Sun Lens Beam Mirror Beam Receptor Sun Lens, Beam Mirror and Beam Receptor the lens throws a beam up to 32 blocks; right-click mirrors to turn it until it reaches the receptor
Vis Lift Vis Lift lifts whoever stands on it, up to 16 blocks; some run only once a lock is open
Phase Stone Phase Stone solid for 2 seconds of every 4; rows of them make a wave to run along
Warded hatch Warded hatch the way between tower floors

A lab's lattice floors use the Alembic Lattice: make the right compound and bring it to the lock.

Guardians

Each tower top and each lab has a Guardian Altar Guardian Altar. The guardian rises from it: a large vanilla mob of one of seven kinds, with one or more traits. The boss bar names the kind and every trait it has. Killing it drops the altar's reward and, in a tower, opens the ward.

Guardian Body Health Damage Armor
Blighted Beast ravager 260 10 8
Brass Colossus iron golem 320 14 12
Drowned Thaumaturge drowned, with a trident 210 8 6
Hellforged Fiend piglin brute, with a golden axe 240 11 10
Hollow Magus wither skeleton 200 9 8
Twisted Archmage evoker 220 6 6
Void Stalker enderman 200 10 4
Trait What it does
Blazing fire resistance; hits set you alight; throws fire volleys
Blinking teleports around the room
Eldritch an aura of Darkness
Mighty hits harder and knocks you back
Sickening an aura of Weakness
Spined hurts whoever hits it
Stoneskin tougher armor; can't be knocked back
Summoner calls up pairs of vexes
Swift moves faster
Undying heals itself every 10 seconds
Vampiric heals from the damage it deals
Venomous hits poison
Warded more armor; pushes you away with a pulse

What you find

Find Where and what
Journals Lab studies hold journals that reveal hidden research: Locks of the Thaumaturges, Notes on the Failed Experiments and The Architect's Diary. Laboratory Journal
Chests Materials, lattice parts and Thurible blueprints. Studies sometimes hold a written Blueprint Scroll (a stair, an arch or a bench) for the Architect's Lens.
Tower vaults One at the top of each tower: blueprints, scrolls, lattice parts and a journal.

For pack makers

The guardians and the Thurible's effects are datapack JSON, under data/<namespace>/arcanavaria/:

Folder What it holds
lab_archetype/ guardian kinds: the mob, health, damage, armor, size, speed, held item and bar colour
lab_trait/ traits: particles, effects on itself, auras, on-hit effects, attributes and timed abilities (volley, blink, summon, heal, pulse)
lab_pool/ which kinds and traits a tower or lab draws from (tower_overworld, lab_overworld, lab_underwater, lab_nether, lab_end, default)
thurible_effect/ what each aspect's cloud does (see The Thurible)

An archetype or trait entry can list the dimensions it may appear in. Copy one of Arcana Varia's own files from the jar as a starting point.

The lab blocks are all in the creative tab, so you can build your own rooms by hand. Lab blocks can't be broken outside creative and drop nothing. The block tag #arcanavaria:lab_mutable lists what a player sealed in a tower may still place and take; add to it if one of your floors needs more.