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Pearls and jewelry

Pearls

Oysters and pearls

Oyster Pearl oysters grow on the sea floor. About one in three holds something. The block under an oyster sets the colour of its pearl: put a Pearl Block of a colour underneath to farm that colour. In the End, oysters make ender pearls.

There are twelve colours: white, green, yellow, orange, red, gold, brown, purple, blue, black, pink and silver. Pearls also go into pearl bricks, and the colour matters for jewelry (below) and the Bucket Hat (Workshop).

Making jewelry

Jewelry

Rings, bracelets and necklaces are pearls plus a binding:

Picture Piece Bindings Shape in the crafting grid
Ring Ring iron or gold seven bindings in a ring, the pearl at the top middle
Bracelet Bracelet string or golden silk two bindings in the top corners over four pearls in a U
Necklace Necklace wool or golden thread seven pearls in a ring, the binding at the top middle

That makes a rough piece. Finish it on the Hammer Blacksmith's Anvil with the hammer, or in an Autohammer Autohammer. Worn jewelry is repaired on the anvil for XP.

Enchanting

Rings, bracelets and necklaces are worn in Curios' ring, bracelet and necklace slots. With extra slots, the strongest piece of each kind counts unless the config jewelry.extra_slots_stack is on. Jewelry stays on you when you die unless jewelry.drops_on_death is on.

Magic Mirror Jewelry isn't enchanted at an enchanting table. Instead:

  1. Enchant pearls, best inside a mirror, which steers the roll.
  2. Combine enchanted pearls with a piece of jewelry of the same colour.
  3. Work it on the anvil to set the enchantments.

Better bindings give a better chance that the enchantments stick.

Picture Name Lasts
Mirror Mirror 100 uses
Magic Mirror Magic Mirror enchants up to level 30
Celestial Mirror Celestial Mirror enchants at levels 31 to 60

Jewelry enchantments

Enchantment Max level Effect
Sonic the Hedgehog 5 faster sprinting
Leapfrog 4 jump higher; wears the piece every 10 jumps
Step Up 3 step up one more block per level
Fall Resistance 4 less fall damage
Spiderman 1 climb walls
Paraglide 2 fall slowly; sneak to drop
Superman 3 fly; double-jump to take off
Reaper 3 I keeps your items, II respawns you where you died, III adds a moment of immunity after respawning
Blink 3 teleport with the V key, 16 blocks per level
Restoration 3 repairs the held item, then the hotbar, then armour
1 Up 3 brings you back when you die
Never Hungry 5 restores hunger
Elemental Affinity 1 depends on the pearl's colour (below)

Elemental Affinity by pearl colour:

Colour Effect
Black more damage at night
White more damage by day
Blue no drowning
Brown digging dirt finds bait
Gold kills drop gold nuggets
Green no poison
Orange more XP
Pink kills heal you
Purple no magic damage
Red no fire or lava damage
Silver silverfish drop cooked cod
Yellow no earthly damage

How fast Leapfrog, Sonic and Restoration work, and Blink's range and cooldown, are in the config. Worn jewelry stays with you on death unless drops_on_death is on.

Magical tools

Picture Name What it does
Mob Magnet Mob Magnet binds to the first kind of mob you kill with it, then pulls that kind to you from 32 blocks; never wears out
Hydrophobic Initiator Hydrophobic Initiator places blocks on water
Infinity Water Infinity Water never runs dry