Pearls and jewelry¶

Oysters and pearls¶
Pearl oysters grow on the sea floor. About one in three holds
something. The block under an oyster sets the colour of its pearl: put a Pearl Block of a colour underneath to farm
that colour. In the End, oysters make ender pearls.
There are twelve colours: white, green, yellow, orange, red, gold, brown, purple, blue, black, pink and silver. Pearls also go into pearl bricks, and the colour matters for jewelry (below) and the Bucket Hat (Workshop).
Making jewelry¶

Rings, bracelets and necklaces are pearls plus a binding:
| Picture | Piece | Bindings | Shape in the crafting grid |
|---|---|---|---|
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Ring | iron or gold | seven bindings in a ring, the pearl at the top middle |
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Bracelet | string or golden silk | two bindings in the top corners over four pearls in a U |
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Necklace | wool or golden thread | seven pearls in a ring, the binding at the top middle |
That makes a rough piece. Finish it on the
Blacksmith's Anvil with
the hammer, or in an
Autohammer. Worn jewelry is repaired on the anvil for XP.
Enchanting¶
Rings, bracelets and necklaces are worn in Curios' ring, bracelet and necklace slots. With extra slots, the strongest piece of each kind counts unless the config jewelry.extra_slots_stack is on. Jewelry stays on you when you die unless jewelry.drops_on_death is on.
Jewelry isn't enchanted at an enchanting table. Instead:
- Enchant pearls, best inside a mirror, which steers the roll.
- Combine enchanted pearls with a piece of jewelry of the same colour.
- Work it on the anvil to set the enchantments.
Better bindings give a better chance that the enchantments stick.
| Picture | Name | Lasts |
|---|---|---|
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Mirror | 100 uses |
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Magic Mirror | enchants up to level 30 |
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Celestial Mirror | enchants at levels 31 to 60 |
Jewelry enchantments¶
| Enchantment | Max level | Effect |
|---|---|---|
| Sonic the Hedgehog | 5 | faster sprinting |
| Leapfrog | 4 | jump higher; wears the piece every 10 jumps |
| Step Up | 3 | step up one more block per level |
| Fall Resistance | 4 | less fall damage |
| Spiderman | 1 | climb walls |
| Paraglide | 2 | fall slowly; sneak to drop |
| Superman | 3 | fly; double-jump to take off |
| Reaper | 3 | I keeps your items, II respawns you where you died, III adds a moment of immunity after respawning |
| Blink | 3 | teleport with the V key, 16 blocks per level |
| Restoration | 3 | repairs the held item, then the hotbar, then armour |
| 1 Up | 3 | brings you back when you die |
| Never Hungry | 5 | restores hunger |
| Elemental Affinity | 1 | depends on the pearl's colour (below) |
Elemental Affinity by pearl colour:
| Colour | Effect |
|---|---|
| Black | more damage at night |
| White | more damage by day |
| Blue | no drowning |
| Brown | digging dirt finds bait |
| Gold | kills drop gold nuggets |
| Green | no poison |
| Orange | more XP |
| Pink | kills heal you |
| Purple | no magic damage |
| Red | no fire or lava damage |
| Silver | silverfish drop cooked cod |
| Yellow | no earthly damage |
How fast Leapfrog, Sonic and Restoration work, and Blink's range and cooldown, are in the
config. Worn jewelry stays with you on death unless drops_on_death is on.
Magical tools¶
| Picture | Name | What it does |
|---|---|---|
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Mob Magnet | binds to the first kind of mob you kill with it, then pulls that kind to you from 32 blocks; never wears out |
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Hydrophobic Initiator | places blocks on water |
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Infinity Water | never runs dry |







