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Versions

Mariculture 0.5.0 comes in three editions with the same content. What differs is which other mods each can work with.

Minecraft Loader Patchouli CraftTweaker KubeJS Datapack tweaks
1.20.1 Forge 47.4 yes yes yes yes
1.21.1 NeoForge 21.1 yes yes yes yes
26.1.2 NeoForge 26.1.2 yes no (no CraftTweaker for 26.1) yes yes

Other mods by edition

Mod 1.20.1 1.21.1 26.1.2
Tinkers' Construct / Hephaestus Tinkers' Construct 3 none Hephaestus
Blood Magic / Neo Vitae Blood Magic 3 Neo Vitae Neo Vitae
Forestry Forestry Community Edition 2.x Forestry Community Edition 3.0 none
Bee bait Forestry and Complicated Bees 3.4 Forestry and Complicated Bees 3.6 Complicated Bees
Thaumaturge aspects no no yes

Changes

0.4.1: the first public release, with all 340 textures redrawn.

0.4.0: datapack tweaks and KubeJS; the fishing speed setting and its datapack override; JEI pages for fishing loot; Hephaestus and Neo Vitae support (1.21.1 and 26.1.2), Forestry (1.20.1 and 1.21.1) and Complicated Bees (all three); a Jade fix.

0.3.0: CraftTweaker; JEI pages for jewelry; Tinkers' Construct (1.20.1); fishing in lava.

0.2.0: Thaumaturge aspects (26.1.2).

0.5.0

  • Now requires Curios. Rings, bracelets and necklaces go in Curios' ring, bracelet and necklace slots; the Mirror shows the first of each.
  • With extra slots from other mods, the strongest piece of each kind counts; the config jewelry.extra_slots_stack makes every slot count.
  • Jewelry worn in the old built-in slots of a 0.4.1 world is not carried over: take it off with the Mirror before updating.
  • New Mariculture advancement tab (16 goals), a grouped creative tab, and fluid tags c:molten_<name>, c:fish_oil and c:experience.
  • NeoForge 1.21.1 and 26.1.2: item data lives in named components such as mariculture:fish; old items move over on their own.
  • Fixed: Mariculture rods now take Lure, Luck of the Sea, Unbreaking and Mending.