Config
Settings are in config/mariculture-common.toml.
general
| Field |
Default |
Meaning |
zombie_fishing_gear_chance |
0.0125 |
chance (0 to 1) that a naturally spawned zombie carries a fishing rod and a bucket hat |
zombie_hat_drop_chance |
0.1 |
chance that such a zombie drops its bucket hat |
zombie_rod_drop_chance |
0.05 |
chance that such a zombie drops its fishing rod |
dragon_spawn_egg_enabled |
true |
whether the Dragon Spawn Egg can summon an Ender Dragon |
natural_gas_catches_fire |
true |
whether natural gas next to fire, torches or lava catches fire |
hardcore_diving |
0 |
0 to 100: makes your air run out faster under water; higher is faster, 0 turns it off |
speedboat_vertical_percent |
200 |
how fast a Speed Boat at least 90% under water rises, in percent of the normal rate |
fishery
| Field |
Default |
Meaning |
fishing_speed_multiplier |
50 |
0 to 1000: ticks taken off the wait for a bite every tick while a Mariculture hook is in water or lava; 0 is vanilla speed. A datapack can override it (For pack makers) |
stargazer_prevents_spawns |
true |
whether a Fish Feeder with a living Whitemargin Stargazer stops hostile mobs spawning within 16 blocks (8 up and down) of its tank |
machines
Higher "work" numbers make a machine slower.
| Field |
Default |
Meaning |
sawmill_speed |
650 |
work per Sawmill batch, in hundredths of a tick (650 is 6 ticks) |
sawmill_output_multiplier |
2 |
multiplies how many blocks the Sawmill makes from one set of six |
fish_feeder_speed |
200 |
life a fish loses each feeder cycle (higher ages fish faster) |
fishing_net_speed |
300 |
a Fishing Net catches on one random tick in this many |
crucible_furnace_speed |
40000 |
work the Crucible Furnace needs per melted item |
hatchery_speed |
100 |
work a Hatchery needs per egg |
incubator_speed |
400 |
work an Incubator needs per batch |
dna_machine_speed |
1000 |
work the DNA Extractor needs per try (the DNA Injector needs five times this) |
autofisher_speed |
2500 |
work an Automatic Fisher needs per cast |
item_eject_ticks |
20 |
ticks between a machine pushing items out |
crucible_bonus_dusts |
true |
whether melting ores can give bonus dusts |
jewelry
| Field |
Default |
Meaning |
drops_on_death |
false |
whether worn jewelry drops when its wearer dies (unless keepInventory or Reaper keeps it) |
leapfrog_jumps_per_damage |
10 |
jumps per point of wear on Leapfrog jewelry |
sonic_ticks_per_damage |
1200 |
ticks of sprinting per point of wear on Sonic the Hedgehog jewelry |
restoration_ticks_between_repairs |
100 |
ticks between Restoration repairs |
blink_milliseconds_between_blinks |
0 |
how long a player waits between blinks |
blink_ray_trace_distance |
2000 |
the furthest a blink reaches, in blocks (Blink also allows 16 per level) |
factory
| Field |
Default |
Meaning |
dictionary_tag_groups |
ores, ingots, storage_blocks, nuggets, dusts, gems, raw_materials, dyes |
groups of material tags (c:<group>/<material>, forge: on 1.20.1) whose items the Automatic Dictionary Converter treats as the same |
dictionary_blacklist |
lapis lazuli, ink sac, cocoa beans, bone meal, green dye |
items the converter never converts from or to |
fluid_dictionary |
water, XP and ender fluids (below) |
fluids the Fluid Auto-Dictionary converts between, as family=fluid=ratio |
The default fluid_dictionary converts water (minecraft:water, ratio 2000); XP between Mariculture's, Ender IO's, Mob
Grinding Utils', Industrial Foregoing's and CoFH Core's (200 each); and ender between Mariculture's and Thermal's
(25 each). Fluids of mods that aren't installed are skipped.
plugins
Each turns one mod's support on or off; all default to true. See Other mods for what each does.
aquaculture, biomesoplenty, railcraft, thermal, tconstruct, tconstruct_recipe_import, hephaestus,
hephaestus_recipe_import, forestry, complicated_bees, botania, bloodmagic, neovitae, redstone_arsenal.
| Field |
Default |
Meaning |
bound_rod_weak_shard_fish |
8 |
fish an activated bound fishing rod catches for one weak blood shard |