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Config

Settings are in config/mariculture-common.toml.

general

Field Default Meaning
zombie_fishing_gear_chance 0.0125 chance (0 to 1) that a naturally spawned zombie carries a fishing rod and a bucket hat
zombie_hat_drop_chance 0.1 chance that such a zombie drops its bucket hat
zombie_rod_drop_chance 0.05 chance that such a zombie drops its fishing rod
dragon_spawn_egg_enabled true whether the Dragon Spawn Egg can summon an Ender Dragon
natural_gas_catches_fire true whether natural gas next to fire, torches or lava catches fire
hardcore_diving 0 0 to 100: makes your air run out faster under water; higher is faster, 0 turns it off
speedboat_vertical_percent 200 how fast a Speed Boat at least 90% under water rises, in percent of the normal rate

fishery

Field Default Meaning
fishing_speed_multiplier 50 0 to 1000: ticks taken off the wait for a bite every tick while a Mariculture hook is in water or lava; 0 is vanilla speed. A datapack can override it (For pack makers)
stargazer_prevents_spawns true whether a Fish Feeder with a living Whitemargin Stargazer stops hostile mobs spawning within 16 blocks (8 up and down) of its tank

machines

Higher "work" numbers make a machine slower.

Field Default Meaning
sawmill_speed 650 work per Sawmill batch, in hundredths of a tick (650 is 6 ticks)
sawmill_output_multiplier 2 multiplies how many blocks the Sawmill makes from one set of six
fish_feeder_speed 200 life a fish loses each feeder cycle (higher ages fish faster)
fishing_net_speed 300 a Fishing Net catches on one random tick in this many
crucible_furnace_speed 40000 work the Crucible Furnace needs per melted item
hatchery_speed 100 work a Hatchery needs per egg
incubator_speed 400 work an Incubator needs per batch
dna_machine_speed 1000 work the DNA Extractor needs per try (the DNA Injector needs five times this)
autofisher_speed 2500 work an Automatic Fisher needs per cast
item_eject_ticks 20 ticks between a machine pushing items out
crucible_bonus_dusts true whether melting ores can give bonus dusts

jewelry

Field Default Meaning
drops_on_death false whether worn jewelry drops when its wearer dies (unless keepInventory or Reaper keeps it)
leapfrog_jumps_per_damage 10 jumps per point of wear on Leapfrog jewelry
sonic_ticks_per_damage 1200 ticks of sprinting per point of wear on Sonic the Hedgehog jewelry
restoration_ticks_between_repairs 100 ticks between Restoration repairs
blink_milliseconds_between_blinks 0 how long a player waits between blinks
blink_ray_trace_distance 2000 the furthest a blink reaches, in blocks (Blink also allows 16 per level)

factory

Field Default Meaning
dictionary_tag_groups ores, ingots, storage_blocks, nuggets, dusts, gems, raw_materials, dyes groups of material tags (c:<group>/<material>, forge: on 1.20.1) whose items the Automatic Dictionary Converter treats as the same
dictionary_blacklist lapis lazuli, ink sac, cocoa beans, bone meal, green dye items the converter never converts from or to
fluid_dictionary water, XP and ender fluids (below) fluids the Fluid Auto-Dictionary converts between, as family=fluid=ratio

The default fluid_dictionary converts water (minecraft:water, ratio 2000); XP between Mariculture's, Ender IO's, Mob Grinding Utils', Industrial Foregoing's and CoFH Core's (200 each); and ender between Mariculture's and Thermal's (25 each). Fluids of mods that aren't installed are skipped.

plugins

Each turns one mod's support on or off; all default to true. See Other mods for what each does.

aquaculture, biomesoplenty, railcraft, thermal, tconstruct, tconstruct_recipe_import, hephaestus, hephaestus_recipe_import, forestry, complicated_bees, botania, bloodmagic, neovitae, redstone_arsenal.

Field Default Meaning
bound_rod_weak_shard_fish 8 fish an activated bound fishing rod catches for one weak blood shard