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Modules

A module goes on one side of a chassis. All the modules on a chassis share its item stores, tanks, RF buffer and signal channels. Names and descriptions are the in-game ones; the manual has each module's live numbers and recipes.

All 77 modules

Processing

Turn one thing into another, using items, fluids and RF from the chassis. 24 modules.

Picture Module What it does
Alloy Smelter Alloy Smelter Melts metals together into alloys: bronze, invar, electrum and more (Induction Smelter).
Armor Infuser Armor Infuser Fills fluid armor in a lane with effect fluid from a reservoir (FLORA's Fluidic Armor Infuser).
Bio-Digester Bio-Digester Turns seeds, saplings, leaves and other farm waste with water into biogas (for a Fluid Engine) and compost (bone meal for the Crop Tender).
Blast Chiller Blast Chiller Freezes fluids into solids: water into ice, lava into obsidian.
Brewer Brewer Brews potions like a brewing stand, paid in RF (Alchemical Imbuer).
Centrifuge Centrifuge Spins items (and fluids) apart into their parts (Centrifugal Separator).
Crusher Crusher Breaks items down; some recipes yield byproducts.
Enchanter Enchanter Enchants items like an enchanting table, paid in liquid experience and RF (Arcane Ensorcellator).
Fluid Transposer Fluid Transposer Fills containers from a reservoir or empties them into one.
Glacial Precipitator Glacial Precipitator Turns water into snow and ice with RF.
Heater Heater Smelts using furnace recipes, paid for in RF.
Insolator Insolator Grows crops and saplings from a catalyst seed with water and RF (Phytogenic Insolator).
Item Charger Item Charger Charges RF-holding items; full items move to the output lane (Energetic Infuser).
Magma Crucible Magma Crucible Melts items into fluids: stone into lava, redstone into redstone flux.
Mixer Mixer Combines items with a fluid.
Press Press Compacts and presses items.
Pyrolyzer Pyrolyzer Bakes coal and wood into coke and charcoal, releasing creosote (Pyrolytic Converter).
Recipe Assembler Recipe Assembler Crafts from a ghost pattern using items in the input lane.
Refinery Refinery Refines one fluid into another plus a solid byproduct (Fractionating Still).
Sawmill Sawmill Saws logs into planks with sawdust as a byproduct (Thermal's Sawmill).
Stone Extruder Stone Extruder Makes cobblestone, stone or obsidian from lava and water (Igneous Extruder).
Tag Unifier Tag Unifier Turns ingots, nuggets, dusts, plates and gears from any mod into the one your pack prefers (Metallurgy's, then vanilla's), for a little RF.
Tool Repairer Tool Repairer Mends damaged tools and armour from Orange storage with liquid experience from the Orange tank, at the Mending rate; finished items go to Green.
Washer Washer Washes items with water to separate useful byproducts.

Power

Make RF into the chassis buffer. 22 modules.

Picture Module What it does
Arcane Engine Arcane Engine Consumes enchanted items for RF by their enchantment levels (Disenchantment Dynamo).
Blast Damper Blast Damper Cancels explosions within 6 blocks and stores their energy (a creeper: 31,500 RF). On a Reinforced chassis it also detonates TNT from Purple storage.
Boiler Boiler Turns water from a tank into steam. Burns furnace fuel, or runs on heat alone when lava or magma touches it.
Cold Junction Cold Junction The cold side for a Hot Junction on the same machine: put it against water, ice or snow.
Condenser Condenser Lets a Steam Turbine on the same machine return its steam as water: most of it when this side touches water, ice or snow, half in open air.
Fluid Engine Fluid Engine Burns fluid fuels listed in the fuels data into RF (Magmatic/Compression Dynamo).
Food Engine Food Engine Turns food into RF by its hunger value (Gourmand Dynamo).
Fuel Engine Fuel Engine Burns furnace fuel into the RF buffer.
Galvanic Cell Galvanic Cell A battery from two metals: the less noble one in Orange storage is used up, the nobler one in Purple stays. Needs water in the Orange tank.
Gem Engine Gem Engine Turns gems listed in the fuels data into RF (Lapidary/Numismatic Dynamo).
Geothermal Probe Geothermal Probe Bottom side only: taps the ground's heat. Works deep down (best below height 0), much better over lava or magma, at any height in the Nether. Probes close together share the heat.
Hand Crank Hand Crank Right-click it with an empty hand to turn it: 20 RF/t while it turns, for a little hunger. Hold the button to keep it going. Your first power before any fuel.
Hot Junction Hot Junction Makes RF from the temperature difference between the block in front of it and the block in front of a Cold Junction on the same machine. A working Heater counts as warm. Two different metals in Purple storage (zinc and gold, say) make it up to twice as strong.
Lunar Prism Lunar Prism Top side only: the Solar Collector's night twin. Makes up to 16 RF/t under a full moon, less as the moon wanes, nothing at new moon.
Motion Harvester Motion Harvester Turns the movement of nearby creatures into a trickle of RF.
Redstone Engine Redstone Engine Turns redstone into RF (Enervation Dynamo).
Solar Collector Solar Collector Generates RF in daylight with open sky. Top face only.
Steam Turbine Steam Turbine Burns steam for RF. The rotor takes about 15 seconds to reach full speed; a Condenser on the same machine turns the spent steam back into water.
Storm Coil Storm Coil Top side only, under a Lightning Rod: each strike stores 200,000 RF and feeds it to the machine. Signals each strike and how full it is.
Treadmill Treadmill Lead an adult animal into the block in front: it walks in place for RF while it eats its food from Purple storage (a cow 6 RF/t, a fast horse up to 13).
Waterwheel/Turbine Interface Waterwheel/Turbine Interface Flowing water makes RF; turbine mode burns a stored fluid.
Wind Rotor Wind Rotor Turns in the wind: better high up, in open air and in storms. Rotors close together share the wind.

World

Work on the blocks and mobs in front of them. 12 modules.

Picture Module What it does
Aura Chamber Aura Chamber Takes a batch of metal blocks and surrounds nearby players with that metal's effect while it runs on RF (Metallurgy's chamber).
Block Breaker Block Breaker Breaks the block in front with a real tool and collects the real drops.
Block Placer Block Placer Places blocks from a lane in front of the face.
Crop Tender Crop Tender Harvests ripe crops in a small area and replants them.
Entity Mover Entity Mover Pushes or pulls creatures in front of the face.
Experience Collector Experience Collector Absorbs experience orbs in front into liquid experience.
Fisher Fisher Fishes from open water in front; bait speeds it up.
Hydraulic Excavator Hydraulic Excavator Works a bounded area layer by layer with a tool, water and RF.
Interaction Head Interaction Head Right-clicks the block in front with the held stack, as the chassis owner.
Mob Grinder Mob Grinder Attacks mobs in front with the weapon in Purple storage (its enchantments count, and it wears); drops go to Green, experience to a tank. Never players; named mobs only if you allow it.
Tree Tapper Tree Tapper Draws tree sap (or latex) from the log in front without harming it (Tree Extractor).
Water Collector Water Collector Collects water from two or more source blocks in front (Aqueous Accumulator).

Handling

Move items, fluids and power in and out of the chassis. 11 modules.

Picture Module What it does
Combined Service Port Combined Service Port Item, fluid and RF access through one face, each with its own per-tick limit.
Drop Collector Drop Collector Picks up dropped items from a small area in front of the face.
Fluid Port Fluid Port Connects one fluid reservoir to the neighbouring tank; never mixes fluids.
Inventory Access Panel Inventory Access Panel Lets players open the item lanes this panel permits.
Item Ejector Item Ejector Drops items into the world in front of the face, with delay and quantity limits.
Item Port Item Port Connects one item lane to the neighbouring inventory: passive access or active import/export.
Nullifier Nullifier Destroys matching items (and a bound fluid) once armed. Deletion is permanent.
Power Terminal Power Terminal Exchanges RF with neighbours through the standard energy interface.
Storage Sorter Storage Sorter Moves items matching its filter from one of the machine's storages to another (Green to Purple unless you change it), never out of the machine.
Tank Access Panel Tank Access Panel Lets players fill and empty permitted reservoirs with containers.
World Fluid Pump World Fluid Pump Collects source blocks from a small area, or places fluid back into it.

Control

Read and write the eight signal channels. 7 modules.

Picture Module What it does
Controller Plate Controller Plate Runs a small rule program over lanes, RF, channels, registers and states.
Environment Sensor Environment Sensor Signals daylight, rain or open sky.
Logic Plate Logic Plate AND / OR / XOR / NAND / NOR / XNOR / NOT / BUFFER over two channels.
Memory Plate Memory Plate Set / reset / toggle latch. Reset beats set beats toggle.
Resource Sensor Resource Sensor Signals when a lane, reservoir or the RF buffer crosses thresholds.
Signal Terminal Signal Terminal Bridges world redstone and an internal control channel.
Timer/Counter Plate Timer/Counter Plate Emits timed pulses or counts rising edges.

Display

Show what is going on. 1 modules.

Picture Module What it does
Indicator Panel Indicator Panel Shows a channel on its face: the green lamp lights when it is on, amber from 8, red at 15, and the bar fills with the level.