Modules¶
A module goes on one side of a chassis. All the modules on a chassis share its item stores, tanks, RF buffer and signal channels. Names and descriptions are the in-game ones; the manual has each module's live numbers and recipes.

Processing¶
Turn one thing into another, using items, fluids and RF from the chassis. 24 modules.
| Picture | Module | What it does |
|---|---|---|
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Alloy Smelter | Melts metals together into alloys: bronze, invar, electrum and more (Induction Smelter). |
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Armor Infuser | Fills fluid armor in a lane with effect fluid from a reservoir (FLORA's Fluidic Armor Infuser). |
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Bio-Digester | Turns seeds, saplings, leaves and other farm waste with water into biogas (for a Fluid Engine) and compost (bone meal for the Crop Tender). |
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Blast Chiller | Freezes fluids into solids: water into ice, lava into obsidian. |
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Brewer | Brews potions like a brewing stand, paid in RF (Alchemical Imbuer). |
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Centrifuge | Spins items (and fluids) apart into their parts (Centrifugal Separator). |
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Crusher | Breaks items down; some recipes yield byproducts. |
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Enchanter | Enchants items like an enchanting table, paid in liquid experience and RF (Arcane Ensorcellator). |
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Fluid Transposer | Fills containers from a reservoir or empties them into one. |
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Glacial Precipitator | Turns water into snow and ice with RF. |
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Heater | Smelts using furnace recipes, paid for in RF. |
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Insolator | Grows crops and saplings from a catalyst seed with water and RF (Phytogenic Insolator). |
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Item Charger | Charges RF-holding items; full items move to the output lane (Energetic Infuser). |
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Magma Crucible | Melts items into fluids: stone into lava, redstone into redstone flux. |
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Mixer | Combines items with a fluid. |
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Press | Compacts and presses items. |
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Pyrolyzer | Bakes coal and wood into coke and charcoal, releasing creosote (Pyrolytic Converter). |
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Recipe Assembler | Crafts from a ghost pattern using items in the input lane. |
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Refinery | Refines one fluid into another plus a solid byproduct (Fractionating Still). |
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Sawmill | Saws logs into planks with sawdust as a byproduct (Thermal's Sawmill). |
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Stone Extruder | Makes cobblestone, stone or obsidian from lava and water (Igneous Extruder). |
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Tag Unifier | Turns ingots, nuggets, dusts, plates and gears from any mod into the one your pack prefers (Metallurgy's, then vanilla's), for a little RF. |
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Tool Repairer | Mends damaged tools and armour from Orange storage with liquid experience from the Orange tank, at the Mending rate; finished items go to Green. |
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Washer | Washes items with water to separate useful byproducts. |
Power¶
Make RF into the chassis buffer. 22 modules.
| Picture | Module | What it does |
|---|---|---|
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Arcane Engine | Consumes enchanted items for RF by their enchantment levels (Disenchantment Dynamo). |
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Blast Damper | Cancels explosions within 6 blocks and stores their energy (a creeper: 31,500 RF). On a Reinforced chassis it also detonates TNT from Purple storage. |
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Boiler | Turns water from a tank into steam. Burns furnace fuel, or runs on heat alone when lava or magma touches it. |
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Cold Junction | The cold side for a Hot Junction on the same machine: put it against water, ice or snow. |
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Condenser | Lets a Steam Turbine on the same machine return its steam as water: most of it when this side touches water, ice or snow, half in open air. |
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Fluid Engine | Burns fluid fuels listed in the fuels data into RF (Magmatic/Compression Dynamo). |
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Food Engine | Turns food into RF by its hunger value (Gourmand Dynamo). |
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Fuel Engine | Burns furnace fuel into the RF buffer. |
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Galvanic Cell | A battery from two metals: the less noble one in Orange storage is used up, the nobler one in Purple stays. Needs water in the Orange tank. |
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Gem Engine | Turns gems listed in the fuels data into RF (Lapidary/Numismatic Dynamo). |
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Geothermal Probe | Bottom side only: taps the ground's heat. Works deep down (best below height 0), much better over lava or magma, at any height in the Nether. Probes close together share the heat. |
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Hand Crank | Right-click it with an empty hand to turn it: 20 RF/t while it turns, for a little hunger. Hold the button to keep it going. Your first power before any fuel. |
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Hot Junction | Makes RF from the temperature difference between the block in front of it and the block in front of a Cold Junction on the same machine. A working Heater counts as warm. Two different metals in Purple storage (zinc and gold, say) make it up to twice as strong. |
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Lunar Prism | Top side only: the Solar Collector's night twin. Makes up to 16 RF/t under a full moon, less as the moon wanes, nothing at new moon. |
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Motion Harvester | Turns the movement of nearby creatures into a trickle of RF. |
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Redstone Engine | Turns redstone into RF (Enervation Dynamo). |
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Solar Collector | Generates RF in daylight with open sky. Top face only. |
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Steam Turbine | Burns steam for RF. The rotor takes about 15 seconds to reach full speed; a Condenser on the same machine turns the spent steam back into water. |
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Storm Coil | Top side only, under a Lightning Rod: each strike stores 200,000 RF and feeds it to the machine. Signals each strike and how full it is. |
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Treadmill | Lead an adult animal into the block in front: it walks in place for RF while it eats its food from Purple storage (a cow 6 RF/t, a fast horse up to 13). |
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Waterwheel/Turbine Interface | Flowing water makes RF; turbine mode burns a stored fluid. |
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Wind Rotor | Turns in the wind: better high up, in open air and in storms. Rotors close together share the wind. |
World¶
Work on the blocks and mobs in front of them. 12 modules.
| Picture | Module | What it does |
|---|---|---|
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Aura Chamber | Takes a batch of metal blocks and surrounds nearby players with that metal's effect while it runs on RF (Metallurgy's chamber). |
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Block Breaker | Breaks the block in front with a real tool and collects the real drops. |
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Block Placer | Places blocks from a lane in front of the face. |
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Crop Tender | Harvests ripe crops in a small area and replants them. |
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Entity Mover | Pushes or pulls creatures in front of the face. |
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Experience Collector | Absorbs experience orbs in front into liquid experience. |
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Fisher | Fishes from open water in front; bait speeds it up. |
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Hydraulic Excavator | Works a bounded area layer by layer with a tool, water and RF. |
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Interaction Head | Right-clicks the block in front with the held stack, as the chassis owner. |
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Mob Grinder | Attacks mobs in front with the weapon in Purple storage (its enchantments count, and it wears); drops go to Green, experience to a tank. Never players; named mobs only if you allow it. |
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Tree Tapper | Draws tree sap (or latex) from the log in front without harming it (Tree Extractor). |
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Water Collector | Collects water from two or more source blocks in front (Aqueous Accumulator). |
Handling¶
Move items, fluids and power in and out of the chassis. 11 modules.
| Picture | Module | What it does |
|---|---|---|
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Combined Service Port | Item, fluid and RF access through one face, each with its own per-tick limit. |
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Drop Collector | Picks up dropped items from a small area in front of the face. |
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Fluid Port | Connects one fluid reservoir to the neighbouring tank; never mixes fluids. |
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Inventory Access Panel | Lets players open the item lanes this panel permits. |
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Item Ejector | Drops items into the world in front of the face, with delay and quantity limits. |
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Item Port | Connects one item lane to the neighbouring inventory: passive access or active import/export. |
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Nullifier | Destroys matching items (and a bound fluid) once armed. Deletion is permanent. |
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Power Terminal | Exchanges RF with neighbours through the standard energy interface. |
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Storage Sorter | Moves items matching its filter from one of the machine's storages to another (Green to Purple unless you change it), never out of the machine. |
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Tank Access Panel | Lets players fill and empty permitted reservoirs with containers. |
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World Fluid Pump | Collects source blocks from a small area, or places fluid back into it. |
Control¶
Read and write the eight signal channels. 7 modules.
| Picture | Module | What it does |
|---|---|---|
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Controller Plate | Runs a small rule program over lanes, RF, channels, registers and states. |
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Environment Sensor | Signals daylight, rain or open sky. |
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Logic Plate | AND / OR / XOR / NAND / NOR / XNOR / NOT / BUFFER over two channels. |
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Memory Plate | Set / reset / toggle latch. Reset beats set beats toggle. |
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Resource Sensor | Signals when a lane, reservoir or the RF buffer crosses thresholds. |
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Signal Terminal | Bridges world redstone and an internal control channel. |
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Timer/Counter Plate | Emits timed pulses or counts rising edges. |
Display¶
Show what is going on. 1 modules.
| Picture | Module | What it does |
|---|---|---|
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Indicator Panel | Shows a channel on its face: the green lamp lights when it is on, amber from 8, red at 15, and the bar fills with the level. |












































































